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Welcome to the Bonkus Blog

· Bonkus Team

Welcome to the official Bonkus development blog! This is where we'll be sharing updates about the game, technical deep dives into our implementation, and announcements about new features and game modes.

What is Bonkus?

Bonkus is a turn-based, 2D multiplayer physics game. Players control teams of balls on an HTML5 Canvas board, competing to eliminate opposing kings while protecting their own. Think of it as a blend of strategy and physics — every move matters.

Our Tech Stack

Under the hood, Bonkus is built with:

  • Next.js for the full-stack React framework
  • Supabase for authentication, database, and real-time multiplayer
  • TypeScript for type-safe development
  • HTML5 Canvas for rendering the game board with custom physics

What to Expect

In future posts, we'll cover:

  • Physics engine deep dives — how ball collisions, momentum, and movement work
  • New game modes — announcements and breakdowns of upcoming ways to play
  • AI player development — how we're training AI opponents using ONNX models
  • Architecture decisions — the patterns and trade-offs behind the codebase

Stay tuned for more updates!