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King of the Hill game mode

King of the Hill

Take the hill in the middle and hold it alone to score

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See a Turn

Each turn, every player drags arrows from their balls to set direction and power. Once moves are in, all balls launch at the same moment and the collisions play out together.

About This Mode

King of the Hill is about position, not elimination. A circle marks the hill in the middle of the board, and two teams of three balls race to claim it.

At the end of every turn the hill is checked. If your balls are on it and none of your rival's are, your team scores a point. If both teams are on it, or nobody is, the turn scores nothing.

Holding the hill keeps paying out turn after turn, so the team behind has to commit: knock the holder off, slide a ball in to contest it, or push the holder into a kill zone at the sides.

Rules

  • 1
    Two teams of three balls start on opposite sides of the board
  • 2
    Both players submit moves simultaneously each turn
  • 3
    After the balls stop, a team with a ball on the hill and no rival on it scores a point
  • 4
    A contested or empty hill scores nothing that turn
  • 5
    Balls knocked into a kill zone are out until the board resets
  • 6
    The board resets only when a team has no balls left
  • 7
    First team to reach the target score wins

Board Layout

Board Size
800 × 600 px
Playing area width × height, in pixels
Players
2
Teams in one match, one per player
Balls per Team
3
Balls you aim each turn
Pawns per Team
3
Blockers and strikers that guard the king
Target Score
5
Points needed to win the match
Max Velocity
500 px/s
Fastest launch speed, from a full-length drag

Strategy Tips

  1. 1.Arrive softly — a ball that overshoots the hill scores nothing
  2. 2.Contesting the hill with one ball denies your rival a point even if you cannot take it
  3. 3.Keep one ball back so a rival strike cannot clear the hill and leave you with nothing nearby
  4. 4.Strike a holder toward the side kill zones to remove it, not just move it
  5. 5.Watch the score: when a rival is one point from winning, contesting beats attacking

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